Play Entry Guide
StatsGuy's play entry interface is designed to keep up with live action. This guide covers every play type and the data you'll record for each.
Opening the Play Entry Screen
From any game in your dashboard, click Enter Play-by-Play. The screen shows the live scoreboard at the top, the most recent plays on the left, and the entry form on the right.
Before each play, set the quarter, game clock, down, distance, and yard line. These carry over automatically to the next play with smart defaults (down increments, distance resets on first down, etc.).
Common Fields on Every Play
- Quarter — 1–4, or 5+ for overtime periods
- Game Clock — MM:SS format
- Down & Distance — 1st & 10, 2nd & 4, etc.
- Yard Line — 1–99 (treat midfield as 50; both sides use 1–49 plus 50)
- Hash — Left, Middle, Right (optional)
- Offense Team / Defense Team — auto-set based on last play; flip on change of possession
- Notes — free text, visible in play log
Rush Plays
Select play type Rush, then fill in:
- Ball carrier — select from roster
- Yards gained — negative for loss
- Result — gain, first down, touchdown, fumble, fumble lost, safety, out of bounds
- Direction — Left End, Left Tackle, Left Guard, Center, Right Guard, Right Tackle, Right End, Sweep, Reverse, Off-Tackle
- Tacklers — one or more defenders (solo or assist)
Check First Down if the play results in a new set of downs. Check Stuffed if the runner is stopped at or behind the line of scrimmage.
Pass Plays
Select play type Pass, then fill in:
- Quarterback — passer
- Target — intended receiver
- Complete / Incomplete / Interception
- Yards — actual passing yards (for completions)
- Air Yards — distance ball traveled beyond LOS (optional)
- YAC — yards after catch (optional)
- Touchdown — check if TD
- Pass Direction — Left, Middle, Right
- Flags — Play Action, Shotgun, No Huddle, Throwaway, Hit as Thrown
- Tacklers — for completions
For sacks, select Sack instead of Incomplete, enter sack yards, and select the pass rusher(s). Shared sacks are automatically split (0.5 each).
For interceptions, enter the intercepting defender and return yards.
Punt Plays
- Punter
- Punt Distance — gross yards
- Hang Time — optional, seconds
- Result — Returned, Fair Catch, Downed, Out of Bounds, Touchback, Blocked
- Returner & Return Yards — if returned
- Net Yards — auto-calculated if you enter return yards
- Inside 20 — auto-set if net result places ball inside the 20
- Coverage tackles — optional
Kickoffs
- Kicker
- Kickoff Distance
- Hang Time — optional
- Result — Returned, Touchback, Out of Bounds, Onside (recovered/not recovered)
- Returner & Return Yards
- Tackle — if returned
Field Goal Attempts
- Kicker
- Distance — yard line + 17 (snap + hold distance) auto-calculated, or enter manually
- Result — Good, No Good, Blocked
- Blocker — if blocked
Extra Point Attempts
- Type — Kick, 2-Point Pass, 2-Point Rush
- Result — Good, No Good, Blocked
- If 2-point: select passer/rusher, receiver, result
Penalties
Penalties can be added to any play (or as a standalone no-play). Select:
- Team — offense or defense
- Player — or “Team Foul”
- Penalty Type — from a dropdown of all standard penalties
- Yards
- Accepted / Declined / Offsetting
- No Play — check if the play is wiped out
Defensive Stats
Every play has a Defenders section where you can add one or more players and their contributions:
- Tackle Solo, Tackle Assist
- Tackle for Loss (with yards)
- Sack (with yards, mark as shared if multiple rushers)
- QB Hit, QB Hurry
- Pass Defended, Interception (with return yards, TD flag)
- Forced Fumble, Fumble Recovery (with return yards, TD flag)
- Blocked Kick (with type), Safety
Formations (Optional)
Each play can optionally record:
- Offense personnel (11, 12, 21, etc.)
- Offense formation (Shotgun, Under Center, Pistol, Wildcat, etc.)
- Defense personnel (4-3, 3-4, Nickel, Dime, etc.)
- Defense formation (Cover 2, Cover 3, Man, Tampa 2, etc.)
- Blitz flag and number of pass rushers
Tips for Live Entry
- Use the tab key to move between fields quickly
- The Save & Next button commits the play and resets for the next one
- Quarter and team possession auto-advance at logical points
- You can edit any previous play by clicking it in the play log
- Score updates automatically after any touchdown, field goal, or PAT